A soldier watching a dust storm roll across the desert, from the game
IN-GAME FOOTAGE
DUST STORM / DESERT
Procedurally generated worldsVR and desktop

No mission
twice.

A tactical military sandbox. Type a seed and get a whole new world to fight in: its hills, towns, roads and rivers, its weather, and a mission with enemy patrols that don't know where you are yet.

See the game ↓
TRGM / CLOSED TEST VR + DESKTOP SOLO OR ONLINE
[ 01 ]
THE TRGM PROJECT

Every seed is a new country.
Read the ground. Plan the route.

TRGM started life as a random mission generator and is now its own game. Green valleys, desert and snow, on the mainland or an island, each generated from a seed you can share. Enemy squads patrol, spot you, talk to each other and come looking. You choose how to get in, and how to get out.

THE GAME

One world.
Your war.

IN DEVELOPMENT / CLOSED TEST
A transport helicopter flying along a generated coastline IN-GAME
TRGM // VR + DESKTOPTACTICAL SANDBOX

Fly it. Drive it. Walk it.

Start at your camp, far from the objective or close by. Take the helicopter, the jeep, the Humvee or a boat, or go on foot across real ground with contours you can read on your map.

  • Generated worlds and missions
  • Play solo or online with friends
  • Full VR, or mouse and keyboard
Get the closed test ↗
A soldier watching smoke rise behind a town SEVEN ROLES
YOUR KITROLES

Pick your job

Rifleman, sniper, spotter, gunner, medic, engineer or anti-tank. Each carries different gear: the sniper's zoom scope and rangefinder, the medic's dressings and splints, the engineer's way with IEDs, the AT man's rockets.

Play a role ↗
A soldier walking along a village road SQUADS
YOUR MENAI SQUADS

Lead, or be hunted

Give your squad orders to move, attack, hold or follow. The enemy works the same way: patrols walk their routes, hear shots, call it in, seek cover and search for you. Bandage your wounds, or bleed.

How missions work ↗
SCENERY

Three landscapes.
Endless maps.

Hills, forests, rivers, roads, farms and towns are all generated, down to the hand-built houses lining the streets. No two seeds match, and the same seed always builds the same world.

Forested hills running down to the sea
Green / forest and coast
A village among pine trees seen from the air
Green / village from the air
A desert town beside a road
Desert / town on the road
A snow-covered town by a frozen shore
Snow / town by the shore
Vehicles on a track through hills at sunset
Green / sunset
WEATHER AND TIME

The weather
changes the fight.

Clear skies, cloud, rain, snow and full storms: wind in the trees and lightning in the valleys, dust storms in the desert, blizzards on the ice. Storms cut how far anyone can see, you included.

Trees bending in a rainstorm
Storm / wind and rain
A squad walking through a blizzard
Blizzard / a squad in the snow
A clear day on a green hillside
Clear / the same valley
A convoy moving along a snowy road
Snow / a clear day
A truck on a desert road at sunset
Sunset / desert convoy
AFTER DARK

Own the night.

Choose a moonlit night, or one so dark you can't see your own hands. Then it's night vision, torches and listening. Enemies carry torches too.

Soldiers crossing a field through night vision goggles
Night vision / enemy in the open
Soldiers on a dark hillside in the rain at night
Night rain / a patrol
SUPPORT

Call it in.
Or get out of the way.

Mortars and artillery walk onto the map. Ground-attack jets come in low and fast. The radio tells you what's coming. The enemy has its own guns and aircraft, and it will use them on you once you're found.

A large explosion in a village
Strike / village
Smoke rising from a desert town after a jet strike
Jet strike / desert town
Artillery shells bursting in a snowy town
Artillery / snow
A soldier watching a rocket hit a vehicle
Rocket launcher / direct hit
An anti-aircraft vehicle on a desert road
Objective / anti-air guns
THE MISSION GENERATOR

Every mission written by the world.

Objectives are placed where they make sense on this map. Side objectives may be hidden until you find them. Roadside cars and rubble may be just that, or an IED with an ambush waiting. When it's done, call the extraction helicopter, or walk.

EXAMPLE MISSION GENERATOR READY
SEEDpinecrest
TERRAINGREEN VALLEYS
CONDITIONSDAY / STORM
MAIN OBJECTIVEDESTROY THE ARTILLERY
ALSO2 SIDE OBJECTIVES
BUILD ANY SEED'S REAL MAP ON THE MAP GENERATOR
01

Read the map.

Contours, grid references, a compass. Mark it up, measure it, share it with your team.

02

Wounds matter.

Bleeding, broken limbs, morphine, splints. A shot arm can't aim. Your medic matters.

03

Share the seed.

One short code rebuilds the same world for a friend, or for the whole server.

04

VR or not.

Real hands on the rifle and the map in VR. The same game on mouse and keyboard, in the same session.

CLOSED TEST

Get in the field.

TRGM is in closed testing and changing fast. Testers have an access code for the download. Anyone can try the map generator now.